Augmented Environments Lab

Evan Barba

I am a third year PhD student in Human-Centered Computing. My research focuses on understanding the design methodologies for creating compelling mobile AR experiences, and defining the criteria to evaluate their effectiveness. Now that mobile devices are powerful enough to enable AR content it is important to understand how these devices can be effectively leveraged to mediate our experiences of the real world in context-specifc ways. Some of the questions I am interested in are:

  • How do multiple users coordinate their activities in the physical and virtual worlds?
  • What are the cognitive strategies users employ to make sense of these experiences?
  • How do you design in this medium to generate specific meanings for users or to allow for a multiplicity of user-generated meanings?
  • Currently, I am looking at tabletop handheld AR games and the unique interaction styles they afford. Previously I co-created the mobile mixed reality game experience Public Space Invaders, which allowed users to play a 50ft tall version of the classic arcade game projected on the side of a building using only their body movements as controls. The project was intended to use AR technology to challenge traditional notions of how public space is used by coopting architectural structures for unintended purposes.

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