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	<title>Comments for Augmented Environments Lab</title>
	<atom:link href="http://www.augmentedenvironments.org/lab/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.augmentedenvironments.org/lab</link>
	<description>Happenings at the AEL at Georgia Tech</description>
	<lastBuildDate>Thu, 11 Feb 2010 20:49:48 -0800</lastBuildDate>
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		<title>Comment on ARf: an Augmented Reality Virtual Pet on the iPhone by blair</title>
		<link>http://www.augmentedenvironments.org/lab/research/handheld-ar/arf-iphone/comment-page-1/#comment-1410</link>
		<dc:creator>blair</dc:creator>
		<pubDate>Thu, 11 Feb 2010 20:49:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=285#comment-1410</guid>
		<description>Actually, look about 1:15 into the youtube video;  all the graphics disappear when no markers are fully visible.

We could also just assume the camera doesn&#039;t move when the marker is lost, but that tends not to work well.</description>
		<content:encoded><![CDATA[<p>Actually, look about 1:15 into the youtube video;  all the graphics disappear when no markers are fully visible.</p>
<p>We could also just assume the camera doesn&#8217;t move when the marker is lost, but that tends not to work well.</p>
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	<item>
		<title>Comment on ARf: an Augmented Reality Virtual Pet on the iPhone by Taura</title>
		<link>http://www.augmentedenvironments.org/lab/research/handheld-ar/arf-iphone/comment-page-1/#comment-1409</link>
		<dc:creator>Taura</dc:creator>
		<pubDate>Thu, 11 Feb 2010 20:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=285#comment-1409</guid>
		<description>Hello,

I am wondering if you can tell me how you were able to keep the dog on the screen when the marker was not in view of the camera?
Thanks!</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I am wondering if you can tell me how you were able to keep the dog on the screen when the marker was not in view of the camera?<br />
Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ARhrrrr! by Augmented Reality &#171; Marketing Strategy for Entertainment and Brand Clients – Stradella Road</title>
		<link>http://www.augmentedenvironments.org/lab/research/handheld-ar/arhrrrr/comment-page-3/#comment-1401</link>
		<dc:creator>Augmented Reality &#171; Marketing Strategy for Entertainment and Brand Clients – Stradella Road</dc:creator>
		<pubDate>Thu, 04 Feb 2010 18:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=349#comment-1401</guid>
		<description>[...] it could go in applications like the Layar Brower, and Mobilzy&#8217;s Wikitude and games like Arrhrrr! from Georgia Tech&#8217;s Augmented Environments Lab. We can imagine marketers hiding things in [...]</description>
		<content:encoded><![CDATA[<p>[...] it could go in applications like the Layar Brower, and Mobilzy&#8217;s Wikitude and games like Arrhrrr! from Georgia Tech&#8217;s Augmented Environments Lab. We can imagine marketers hiding things in [...]</p>
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	</item>
	<item>
		<title>Comment on ARhrrrr! by ARhrrrr &#8211; Ein Augmented Reality Zombie-Shooter : Cinematze</title>
		<link>http://www.augmentedenvironments.org/lab/research/handheld-ar/arhrrrr/comment-page-3/#comment-1397</link>
		<dc:creator>ARhrrrr &#8211; Ein Augmented Reality Zombie-Shooter : Cinematze</dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=349#comment-1397</guid>
		<description>[...] Erweiterung der Realitätswahrnehmung&#8221;. Im Falle des Zombie-Shooters &#8220;ARhrrrr&#8221; sieht das dann so aus: Eine zweidimensionale Karte liegt auf einem Tisch, und beim Blick durch ein [...]</description>
		<content:encoded><![CDATA[<p>[...] Erweiterung der Realitätswahrnehmung&#8221;. Im Falle des Zombie-Shooters &#8220;ARhrrrr&#8221; sieht das dann so aus: Eine zweidimensionale Karte liegt auf einem Tisch, und beim Blick durch ein [...]</p>
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	<item>
		<title>Comment on ARToolkit Plus ARSecondLife Demo by TechIT</title>
		<link>http://www.augmentedenvironments.org/lab/2007/10/14/artoolkit-plus-arsecondlife-demo/comment-page-1/#comment-1385</link>
		<dc:creator>TechIT</dc:creator>
		<pubDate>Tue, 26 Jan 2010 14:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=427#comment-1385</guid>
		<description>Hi Blair,
We are trying to overlay a bmp or a 3DS object on the marker for our AR application on Symbian S60 5th edition platform. However, we are strugllign with the right piece of code to be used for doing this.

We are playing with the CTextureManager class to do this, but are not making any progress.

Please help.</description>
		<content:encoded><![CDATA[<p>Hi Blair,<br />
We are trying to overlay a bmp or a 3DS object on the marker for our AR application on Symbian S60 5th edition platform. However, we are strugllign with the right piece of code to be used for doing this.</p>
<p>We are playing with the CTextureManager class to do this, but are not making any progress.</p>
<p>Please help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ARToolkitPlus S60 by TechIT</title>
		<link>http://www.augmentedenvironments.org/lab/research/tools/artoolkitplus-s60/comment-page-1/#comment-1384</link>
		<dc:creator>TechIT</dc:creator>
		<pubDate>Tue, 26 Jan 2010 11:17:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=66#comment-1384</guid>
		<description>We compiled the library and the Simplecube sample, but the cube is not shown when the marker is brought into the video. Is there any code missing? Can we add a bmp in place of the cube?</description>
		<content:encoded><![CDATA[<p>We compiled the library and the Simplecube sample, but the cube is not shown when the marker is brought into the video. Is there any code missing? Can we add a bmp in place of the cube?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Sneak Peek at ARf, an AR Virtual Pet game for the iPhone by Augmented Reality Virtual Pet on the iPhone &#124; Augmented Reality Blog &#124; Augmented Reality Research</title>
		<link>http://www.augmentedenvironments.org/lab/2008/11/28/arf-iphone-peek/comment-page-1/#comment-1379</link>
		<dc:creator>Augmented Reality Virtual Pet on the iPhone &#124; Augmented Reality Blog &#124; Augmented Reality Research</dc:creator>
		<pubDate>Thu, 21 Jan 2010 13:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=293#comment-1379</guid>
		<description>[...] visit  http://www.augmentedenvironments.org/lab/2008/11/28/arf-iphone-peek/ for more information.   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] visit  http://www.augmentedenvironments.org/lab/2008/11/28/arf-iphone-peek/ for more information.   Share and [...]</p>
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	<item>
		<title>Comment on Aneesh P Tarun by blair</title>
		<link>http://www.augmentedenvironments.org/lab/people/aneesh/comment-page-1/#comment-1377</link>
		<dc:creator>blair</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=162#comment-1377</guid>
		<description>Aneesh was not involved in this project;  the students who were are either no longer working with the lab, or have moved on to other things.  We posted this as a service to the community, to allow people to get started, but we have no people or resources to provide support.  I&#039;m sorry, and good luck.</description>
		<content:encoded><![CDATA[<p>Aneesh was not involved in this project;  the students who were are either no longer working with the lab, or have moved on to other things.  We posted this as a service to the community, to allow people to get started, but we have no people or resources to provide support.  I&#8217;m sorry, and good luck.</p>
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	<item>
		<title>Comment on Yan Xu by Senthil Kumar</title>
		<link>http://www.augmentedenvironments.org/lab/people/%e2%80%94-yan-xu/comment-page-1/#comment-1376</link>
		<dc:creator>Senthil Kumar</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=161#comment-1376</guid>
		<description>Please provide us with your valuable suggestions on how to compile the application for the emulator/device

1) We have downloaded the ARToolkitPlus-S60 appllication from the http://www.augmentedenvironments.org/lab/research/tools/artoolkitplus-s60/ following location. 

2) We are facing difficulties in compiling this application for the emulator/device environment.
Our Environment details.
	a) Installed the S60 SDK 3
	b) Installed the carbide IDE
	c) Installed the C/C++ plugins
	d) Installed the OpenGL_ES_1 plugin for S60


Regards,
Senthil</description>
		<content:encoded><![CDATA[<p>Please provide us with your valuable suggestions on how to compile the application for the emulator/device</p>
<p>1) We have downloaded the ARToolkitPlus-S60 appllication from the <a href="http://www.augmentedenvironments.org/lab/research/tools/artoolkitplus-s60/" rel="nofollow">http://www.augmentedenvironments.org/lab/research/tools/artoolkitplus-s60/</a> following location. </p>
<p>2) We are facing difficulties in compiling this application for the emulator/device environment.<br />
Our Environment details.<br />
	a) Installed the S60 SDK 3<br />
	b) Installed the carbide IDE<br />
	c) Installed the C/C++ plugins<br />
	d) Installed the OpenGL_ES_1 plugin for S60</p>
<p>Regards,<br />
Senthil</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Aneesh P Tarun by Senthil Kumar</title>
		<link>http://www.augmentedenvironments.org/lab/people/aneesh/comment-page-1/#comment-1375</link>
		<dc:creator>Senthil Kumar</dc:creator>
		<pubDate>Tue, 19 Jan 2010 15:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?page_id=162#comment-1375</guid>
		<description>Please provide us with your valuable suggestions on how to compile the application for the emulator/device

1) We have downloaded the ARToolkitPlus-S60 appllication from the http://www.augmentedenvironments.org/lab/research/tools/artoolkitplus-s60/ following location. 

2) We are facing difficulties in compiling this application for the emulator/device environment.
Our Environment details.
	a) Installed the S60 SDK 3
	b) Installed the carbide IDE
	c) Installed the C/C++ plugins
	d) Installed the OpenGL_ES_1 plugin for S60


Regards,
Senthil</description>
		<content:encoded><![CDATA[<p>Please provide us with your valuable suggestions on how to compile the application for the emulator/device</p>
<p>1) We have downloaded the ARToolkitPlus-S60 appllication from the <a href="http://www.augmentedenvironments.org/lab/research/tools/artoolkitplus-s60/" rel="nofollow">http://www.augmentedenvironments.org/lab/research/tools/artoolkitplus-s60/</a> following location. </p>
<p>2) We are facing difficulties in compiling this application for the emulator/device environment.<br />
Our Environment details.<br />
	a) Installed the S60 SDK 3<br />
	b) Installed the carbide IDE<br />
	c) Installed the C/C++ plugins<br />
	d) Installed the OpenGL_ES_1 plugin for S60</p>
<p>Regards,<br />
Senthil</p>
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