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	<title>Augmented Environments Lab &#187; Maribeth Gandy</title>
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	<description>Happenings at the AEL at Georgia Tech</description>
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		<title>A Technical Preview of Mirror Worlds</title>
		<link>http://www.augmentedenvironments.org/lab/2009/10/28/a-technical-preview-of-mirror-worlds/</link>
		<comments>http://www.augmentedenvironments.org/lab/2009/10/28/a-technical-preview-of-mirror-worlds/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 00:00:04 +0000</pubDate>
		<dc:creator>Brian Davidson</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Brian Davidson]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Mirror Worlds]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=587</guid>
		<description><![CDATA[In this demo visitors will see mobile augmented reality software overlaying virtual information such as social networking data, user generated content, and advertising with the world around them. This demo illustrates how knowledge of the location and surroundings of a mobile user can be leveraged to create virtual augmentations that are integrated with the physical [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Supporting Early Design Activities for AR Experiences</title>
		<link>http://www.augmentedenvironments.org/lab/2006/11/01/supporting-early-design-activities-for-ar-experiences/</link>
		<comments>http://www.augmentedenvironments.org/lab/2006/11/01/supporting-early-design-activities-for-ar-experiences/#comments</comments>
		<pubDate>Wed, 01 Nov 2006 16:00:20 +0000</pubDate>
		<dc:creator>maribeth</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[DART]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Steven Dow]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/2007/08/23/supporting-early-design-activities-for-ar-experiences/</guid>
		<description><![CDATA[Maribeth Gandy, Blair MacIntyre, Steven Dow, and Jay David Bolter. &#8220;Supporting Early Design Activities for AR Experiences&#8221; In Emerging Technologies of Augmented Reality, (B. Thomas, M.Billinghurst Ed.), Idea Group Publishing (2006). Abstract In this chapter, we describe DART: The Designer’s Augmented Reality Toolkit an authoring environment for rapidly prototyping augmented reality experiences. We summarize the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>AR Karaoke: Acting in Your Favorite Scenes</title>
		<link>http://www.augmentedenvironments.org/lab/2005/10/06/ar-karaoke-acting-in-your-favorite-scenes/</link>
		<comments>http://www.augmentedenvironments.org/lab/2005/10/06/ar-karaoke-acting-in-your-favorite-scenes/#comments</comments>
		<pubDate>Thu, 06 Oct 2005 16:00:14 +0000</pubDate>
		<dc:creator>maribeth</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[DART]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Steven Dow]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/2007/08/23/ar-karaoke-acting-in-your-favorite-scenes/</guid>
		<description><![CDATA[Maribeth Gandy, Blair MacIntyre, Peter Presti, Steven Dow, Jay David Bolter, Brandon Yarbrough, and Nigel O&#8217;Rear. &#8220;AR Karaoke: Acting in Your Favorite Scenes&#8221; In The Fourth International Symposium on Mixed and Augmented Reality (ISMAR 2005), October 6-8, 2005, Vienna, Austria. Abstract In this paper we present a concept for augmented reality entertainment, called AR Karaoke, [...]]]></description>
		<wfw:commentRss>http://www.augmentedenvironments.org/lab/2005/10/06/ar-karaoke-acting-in-your-favorite-scenes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences</title>
		<link>http://www.augmentedenvironments.org/lab/2004/10/24/dartuist04/</link>
		<comments>http://www.augmentedenvironments.org/lab/2004/10/24/dartuist04/#comments</comments>
		<pubDate>Sun, 24 Oct 2004 04:00:30 +0000</pubDate>
		<dc:creator>blair</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[DART]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Steven Dow]]></category>

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		<description><![CDATA[Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter. &#8220;DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.&#8221; In Conference on User Interface Software and Technology (UIST&#8217;04), October 24-27, 2004, Sante Fe, New Mexico. Abstract In this paper, we describe The Designer&#8217;s Augmented Reality Toolkit (DART). DART is built on top of [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences</title>
		<link>http://www.augmentedenvironments.org/lab/2004/10/24/605/</link>
		<comments>http://www.augmentedenvironments.org/lab/2004/10/24/605/#comments</comments>
		<pubDate>Sun, 24 Oct 2004 04:00:27 +0000</pubDate>
		<dc:creator>iulian</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[DART]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[Steven Dow]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=605</guid>
		<description><![CDATA[Abstract In this paper, we describe The Designer&#8217;s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences.</title>
		<link>http://www.augmentedenvironments.org/lab/2004/10/24/dart-a-toolkit-for-rapid-design-exploration-of-augmented-reality-experiences/</link>
		<comments>http://www.augmentedenvironments.org/lab/2004/10/24/dart-a-toolkit-for-rapid-design-exploration-of-augmented-reality-experiences/#comments</comments>
		<pubDate>Sun, 24 Oct 2004 04:00:11 +0000</pubDate>
		<dc:creator>iulian</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[DART]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Steven Dow]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=627</guid>
		<description><![CDATA[Abstract In this paper, we describe The Designer&#8217;s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Presence and the Aura of Meaningful Places</title>
		<link>http://www.augmentedenvironments.org/lab/2004/10/13/presence-and-the-aura-of-meaningful-places-2/</link>
		<comments>http://www.augmentedenvironments.org/lab/2004/10/13/presence-and-the-aura-of-meaningful-places-2/#comments</comments>
		<pubDate>Wed, 13 Oct 2004 04:00:46 +0000</pubDate>
		<dc:creator>duynguyen</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Presence]]></category>
		<category><![CDATA[Workshops]]></category>
		<category><![CDATA[aura]]></category>
		<category><![CDATA[presence 04]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=716</guid>
		<description><![CDATA[Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience [...]]]></description>
		<wfw:commentRss>http://www.augmentedenvironments.org/lab/2004/10/13/presence-and-the-aura-of-meaningful-places-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Presence and the Aura of Meaningful Places</title>
		<link>http://www.augmentedenvironments.org/lab/2004/10/13/presence-and-the-aura-of-meaningful-places/</link>
		<comments>http://www.augmentedenvironments.org/lab/2004/10/13/presence-and-the-aura-of-meaningful-places/#comments</comments>
		<pubDate>Wed, 13 Oct 2004 04:00:21 +0000</pubDate>
		<dc:creator>iulian</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Presence]]></category>
		<category><![CDATA[Publications]]></category>
		<category><![CDATA[aura]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=609</guid>
		<description><![CDATA[Abstract We propose the term aura to enrich the current language for designing and analyzing media experiences, especially when using augmented reality, mixed reality and ubiquitous computing technology. Aura describes the cultural and personal significance that a place (or object) holds for an individual. An MR application can exploit aura to make the user’s experience [...]]]></description>
		<wfw:commentRss>http://www.augmentedenvironments.org/lab/2004/10/13/presence-and-the-aura-of-meaningful-places/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prototyping Applications for the Physical World Using Integrated Capture/Playback Facilities</title>
		<link>http://www.augmentedenvironments.org/lab/2004/09/07/prototyping-applications-for-the-physical-world-using-integrated-captureplayback-facilities/</link>
		<comments>http://www.augmentedenvironments.org/lab/2004/09/07/prototyping-applications-for-the-physical-world-using-integrated-captureplayback-facilities/#comments</comments>
		<pubDate>Wed, 08 Sep 2004 00:47:06 +0000</pubDate>
		<dc:creator>iulian</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[DART]]></category>
		<category><![CDATA[Jay Bolter]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Steven Dow]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/?p=629</guid>
		<description><![CDATA[Abstract Designers of digital applications that deal with complicated infrastructures in the physical world often deal with the formidable challenges of working in a specific place. During development and testing, the designer must constantly move around the physical space to debug or test new interactions. In outdoor settings, factors such as weather, poor work ergonomics, [...]]]></description>
		<wfw:commentRss>http://www.augmentedenvironments.org/lab/2004/09/07/prototyping-applications-for-the-physical-world-using-integrated-captureplayback-facilities/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prototyping Applications with Tangible User Interfaces in DART, The Designer&#8217;s Augmented Reality Toolkit</title>
		<link>http://www.augmentedenvironments.org/lab/2004/04/20/prototyping-applications-with-tangible-user-interfaces-in-dart-the-designers-augmented-reality-toolkit/</link>
		<comments>http://www.augmentedenvironments.org/lab/2004/04/20/prototyping-applications-with-tangible-user-interfaces-in-dart-the-designers-augmented-reality-toolkit/#comments</comments>
		<pubDate>Tue, 20 Apr 2004 16:00:36 +0000</pubDate>
		<dc:creator>maribeth</dc:creator>
				<category><![CDATA[Blair MacIntyre]]></category>
		<category><![CDATA[DART]]></category>
		<category><![CDATA[Maribeth Gandy]]></category>
		<category><![CDATA[Steven Dow]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/lab/2007/08/23/prototyping-applications-with-tangible-user-interfaces-in-dart-the-designers-augmented-reality-toolkit/</guid>
		<description><![CDATA[Maribeth Gandy, Steven Dow, Blair MacIntyre. &#8220;Prototyping Applications with Tangible User Interfaces in DART, The Designer&#8217;s Augmented Reality Toolkit&#8221; In Toolkit Support for Interaction in the Physical World Workshop at IEEE Pervasive Computing 2004, April 20, 2004, Vienna, Austria. Abstract In this position statement, we describe our approach to prototyping applications with tangible user interface [...]]]></description>
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