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	<title>Living in an Augmented Reality &#187; hype</title>
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	<description>Thoughts on AR, technology and anything else I feel compelled to talk about</description>
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		<itunes:summary>Thoughts on AR, technology and anything else I feel compelled to talk about</itunes:summary>
		<itunes:author>Living in an Augmented Reality</itunes:author>
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			<itunes:name>Living in an Augmented Reality</itunes:name>
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		<title>Hoping to avoid the hype bubble!</title>
		<link>http://www.augmentedenvironments.org/blair/2008/09/26/hoping-to-avoid-the-hype-bubble/</link>
		<comments>http://www.augmentedenvironments.org/blair/2008/09/26/hoping-to-avoid-the-hype-bubble/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 13:16:50 +0000</pubDate>
		<dc:creator>blair</dc:creator>
				<category><![CDATA[personal]]></category>
		<category><![CDATA[hype]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/blair/?p=30</guid>
		<description><![CDATA[Lately, there have been a lot of folks getting into the &#8220;AR excitement&#8221;, especially with the iPhone SDK becoming available (i.e., all kinds of folks _have_ to have an AR demo on the iPhone, even though the camera sucks and you can&#8217;t even distribute an app that uses video legally because the SDK doesn&#8217;t support [...]]]></description>
			<content:encoded><![CDATA[<p>Lately, there have been a lot of folks getting into the &#8220;AR excitement&#8221;, especially with the iPhone SDK becoming available (i.e., all kinds of folks _have_ to have an AR demo on the iPhone, even though the camera sucks and you can&#8217;t even distribute an app that uses video legally because the SDK doesn&#8217;t support it and it&#8217;s not &#8220;legal&#8221; to reverse engineer unsupported APIs).  &#8221;Sekai Camera&#8221; has gotten a ton of press, for example.  As did &#8220;Enkin&#8221; before that (a mockup of an Android app on a mac, pre-Android phone release).  Various companies have &#8220;point and know&#8221; kinds of technology, where the pitch is &#8220;using GPS and orientation information, combined with our vast wonderful backend database, you can point your phone at things and learn what they are.&#8221;</p>
<p>The problem, of course, is that these are really hard problems, and all of these systems only kinda-sorta work, even in their restricted demo modes.  Can I really point at that doggy in the window (as the google folks suggest you&#8217;ll be able to some day)?  Certainly not now.  And, most likely, not any time soon!  Could I point at the shop?  Perhaps.  At the items in the display case?  Not likely. </p>
<p>The issue, of course, is that most of these so-called AR applications are more alluring than real.  One huge problem is that the amount of information needed to deliver on the hype is mind-boggling;  it&#8217;s the scale of information that will never be available in a closed system, in just the sort of system most of these demos are pushing.  </p>
<p>And, like the VR hype before this, and the AI hype before that, the worry is that (since none of these systems will do what they purport to do) the overhype will kill the potential industry and possible market.  There are companies who are tackling more modest problems, but they don&#8217;t get the PR and can&#8217;t create web memes because they aren&#8217;t as flashy.  That&#8217;s shame.</p>
<p>Because I&#8217;d hate to see AR creep back into the lab with it&#8217;s tail between it&#8217;s legs.  None of us who&#8217;ve been working on AR for decades want it to be the next &#8220;Big AI&#8221;.</p>
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		<title>A pod in every bedroom!</title>
		<link>http://www.augmentedenvironments.org/blair/2008/09/11/a-pod-in-every-bedroom/</link>
		<comments>http://www.augmentedenvironments.org/blair/2008/09/11/a-pod-in-every-bedroom/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 01:17:25 +0000</pubDate>
		<dc:creator>blair</dc:creator>
				<category><![CDATA[commercial]]></category>
		<category><![CDATA[hype]]></category>
		<category><![CDATA[vr]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/blair/?p=11</guid>
		<description><![CDATA[Ok, this isn&#8217;t really focused on AR, but I&#8217;ll get to that.  Check out the article on &#8220;the cocoon&#8221; and ask yourself &#8220;why, why, please why?&#8221; Don&#8217;t get me wrong.  I love technology;  I even love pointless technology if it&#8217;s cool and might be useful someday.  But, I really hate people trying to revive the [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, this isn&#8217;t really focused on AR, but I&#8217;ll get to that.  Check out the article on &#8220;<a href="http://www.cnn.com/2008/TECH/09/11/immersive.cocoon/">the cocoon</a>&#8221; and ask yourself &#8220;why, why, please why?&#8221;</p>
<p>Don&#8217;t get me wrong.  I love technology;  I even love pointless technology if it&#8217;s cool and might be useful someday.  But, I really hate people trying to revive the VR hype era by pushing a &#8220;might be useful for something, especially games&#8221; kind of technology as something that could be generally useful.  Classic VR had (and still has) many problems, not least that for most of what we do as people, we really don&#8217;t want to be isolated from the world.  So (and this is just my humble opinion) climbing inside a small pod is not going to be the answer to the question &#8220;how can I make my amazon experience better?&#8221;</p>
<p>I liked Scott Fisher&#8217;s comments at the end, although I probably would opt to say that AR will be here sooner, courtesy of the next generation of mobile phones.  &#8221;Real&#8221; &#8220;immersive&#8221; AR (of the sort I&#8217;ve long done, with see-through head-worn displays) will take longer, but it won&#8217;t be far behind.  Check back in a month or two, and you&#8217;ll see what I mean!</p>
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