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	<title>Living in an Augmented Reality &#187; santavision</title>
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	<description>Thoughts on AR, technology and anything else I feel compelled to talk about</description>
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		<copyright>Copyright &#xA9; 2010 Living in an Augmented Reality </copyright>
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		<title>Aura Interactive launches SantaVision, an Augmented Reality Social Toy</title>
		<link>http://www.augmentedenvironments.org/blair/2009/12/17/aura-interactive-launches-santavision/</link>
		<comments>http://www.augmentedenvironments.org/blair/2009/12/17/aura-interactive-launches-santavision/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 06:26:04 +0000</pubDate>
		<dc:creator>blair</dc:creator>
				<category><![CDATA[aurainteractive]]></category>
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		<category><![CDATA[santavision]]></category>

		<guid isPermaLink="false">http://www.augmentedenvironments.org/blair/?p=134</guid>
		<description><![CDATA[While I usually reserve this spot to comment on the AR stuff other folks are working on, I thought I&#8217;d take this opportunity to comment on something we just released. My colleague Maribeth Gandy and I create a small startup this year called Aura Interactive;  while we are doing a variety of things with the [...]]]></description>
			<content:encoded><![CDATA[<p>While I usually reserve this spot to comment on the AR stuff other folks are working on, I thought I&#8217;d take this opportunity to comment on something we just released.</p>
<p>My colleague Maribeth Gandy and I create a small startup this year called <a href="http://www.aurainteractive.com">Aura Interactive</a>;  while we are doing a variety of things with the company, ranging from consulting to product development, our main goal is to create some fun AR games and toys.</p>
<p>And so I&#8217;m happy to share that we&#8217;ve just had our first iPhone application (done in collaboration with our colleague Kim Spreen) go live in the iTunes App Store, a little toy we call <a href="http://www.aurainteractive.com/applications/santavision/">SantaVision</a> (click <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=346192213&amp;mt=8">here</a> to go directly to the app in the iTunes Store).</p>
<p>Like many people, we&#8217;ve struggled with the inability to &#8220;touch&#8221; the live video on the iPhone, and the corresponding inability to do accurate, fast 3D tracking, of the sort we leverage in our research prototypes (e.g., the Zombie shooter <a href="http://www.youtube.com/watch?v=cNu4CluFOcw">ARhrrrr!</a>).  At the same time, we&#8217;ve want to avoid creating yet-another shoot-the-&lt;xxxxx&gt;-around-you compass-based game, a couple more of which appeared today.  We think we have come up with a fun middle ground, leveraging the accelerometer and compass to let people immerse themselves inside small AR Christmas scenes they create themselves, using the &#8220;stickers&#8221; (static and animated images), sound effects and music loaded into the application.  And, using the GPS, you can share your geo-located scenes with the world.</p>
<p>If you try it, let me know what you think.  It&#8217;s not perfect, but we&#8217;re having fun with it!</p>
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